@allmaps/triangulate
This module triangulates a polygon: it returns a set of triangles that partition the polygon.
If a distance parameter is provided, the triangles are well-conditioned and not larger then distance: the triangles are made firstly using a grid of points inside the polygon, spaced distance apart, with each grid cell resulting in two triangles, and secondly using points along the polygon’s edges, by interpolating each edge using distance.
The following options can be passed:
steinerPoints: Steiner points. These become a third group of points taken into account when building the triangles.minimumTriangleAngle: The minimum angle (in radians) of the resulting triangles. Using this options, sliver polygons that are possibly produced by internal functions can be removed. Default:0.01.
This package is used internally in @allmaps/render to triangulate the mask of a georeferenced map into a set of triangles that can be rendered with WebGL.
How it works
Section titled “How it works”It uses a modern constrained Delaunay triangulation algorithm for polygons, built using Delaunator and Constrainautor.
To learn more on how it works, check out this Observable notebook.
Installation
Section titled “Installation”This is an ESM-only module that works in browsers and Node.js.
Install using npm:
npm install @allmaps/triangulateimport { triangulate } from '@allmaps/triangulate'
// Note that polygons are in double brackets (an array of an outer ring, and possibly inner rings if there are holes) and their rings are not round-trip (the first coordinate is not repeated at the and)const polygon = [ [ [0.592, 0.953], [0.304, 2.394], [2.904, 2.201], [2.394, 0.232] ]]
const distance = 1
// Compute constrained triangulation of `polygon` using a grid of size `distance`const triangles = triangulate(polygon, distance)
// triangles = [// [// [ 1.304, 1.232 ],// [ 1.4655588463411926, 0.6034795070965593 ],// [ 0.592, 0.953 ]// ],// ...// ]License
Section titled “License”MIT
TriangluationOptions
Section titled “TriangluationOptions”Fields
Section titled “Fields”minimumTriangleAngle(number)steinerPoints(Array<Point>)
TriangulationToUnique
Section titled “TriangulationToUnique”Fields
Section titled “Fields”gridPoints(Array<Point>)gridPointsInPolygon(Array<Point>)interpolatedPolygon(Array<Array<Point>>)interpolatedPolygonPoints(Array<Point>)triangles(Array<Triangle>)uniquePointIndexEdges(Array<TypedLine<number>>)uniquePointIndexInterpolatedPolygon(Array<Array<number>>)uniquePointIndexTriangles(Array<TypedTriangle<number>>)uniquePoints(Array<Point>)
triangulate(polygon, distance, triangulationOptions)
Section titled “triangulate(polygon, distance, triangulationOptions)”Triangulate a polygon to triangles smaller then a distance
Grid points are placed inside the polygon to obtain small, well conditioned triangles.
Parameters
Section titled “Parameters”polygon(Array<Array<Point>>)- Polygon
distance?(number | undefined)- Distance that conditions the triangles
triangulationOptions?(Partial<TriangluationOptions> | undefined)- Triangulation Options.
Returns
Section titled “Returns”Array of triangles partitioning the polygon (Array<Triangle>).
triangulateToUnique(polygon, distance, triangulationOptions)
Section titled “triangulateToUnique(polygon, distance, triangulationOptions)”Triangulate a polygon to triangles smaller then a distance, and return them via unique points.
Grid points are placed inside the polygon to obtain small, well conditioned triangles.
This function returns the triangulation as an array of unique points, and triangles of indices refering to those unique points.
Parameters
Section titled “Parameters”polygon(Array<Array<Point>>)- Polygon
distance?(number | undefined)- Distance that conditions the triangles
triangulationOptions?(Partial<TriangluationOptions> | undefined)- Triangulation Options.
Returns
Section titled “Returns”Triangulation Object with uniquePointIndexTriangles and uniquePoints ({ interpolatedPolygon: Polygon; interpolatedPolygonPoints: Point[]; gridPoints: Point[]; gridPointsInPolygon: Point[]; uniquePoints: Point[]; triangles: Triangle[]; uniquePointIndexTriangles: TypedTriangle<number>[]; uniquePointIndexInterpolatedPolygon: TypedPolygon<number>; uniquePointIndexEdges: TypedLine<number>[...).
Stability
Section titled “Stability”- Constrainautor doesn’t allow self-intersection polygons and will raise an error for such inputs.
Benchmark
Section titled “Benchmark”For a 10 point polygon (with diameter ~ 200), here are some benchmarks for computing the triangulation with given distances:
triangulate(polygon, 1000)(no grid points): 74544 ops/s to compute 8 trianglestriangulate(polygon, 100): 56849 ops/s to compute 11 trianglestriangulate(polygon, 10): 2163 ops/s to compute 435 trianglestriangulate(polygon, 1): 3 ops/s to compute 38352 triangles
See ./bench/index.js.
To run the benchmark, run npm run bench.